Scorekeeping

algebraic_notation

The picture above shows how we determine the name for each of the 64 squares on a Chess board. You must record (write) all moves made in the game, this means both your moves and your opponent’s moves. For the purposes of keeping score the names of the pieces and important moves are abbreviated as follows:

Pieces:

K = King
Q = Queen
N = kNight
B = Bishop

Moves:

x = Captures
ep = En Passant
+ = Check
# = Check Mate
O-O = Castle Kingside
O-O-O = Castle Queenside

Pawns do not have a letter assigned to them. So, White’s first move might be e4, which would move the Pawn in front of the King to the e4 square. Black’s first move might be e5, which would move the Pawn in front of his King to the e5 square.

To show that one piece captured another, you might write Nxe5, which means that White’s Knight at F3 captured Black’s Pawn at e5.

For “En Passant” we must write pawn captures differently. An example would be: d6ep to show the Pawn on C5 “captured” the Pawn on D5 “En Passant” after that Pawn had moved from D7 to D5.

When two identical pieces, Knights or Rooks, can both move to the same square, it is important to name which square the piece is starting from. Example: if there were Knights on B1 and F3 either one could move to D2, and this would be written Nbd2.

Always sign your opponent’s scoresheet at the end of the game. Always record your result (win, lose, or draw) where and how the coach or tournament director tells you.