It’s Your Move!

When your opponent has made a move and started your clock you are to do the following, in this order:

  1. Write down your opponent’s move.
  2. Figure out why your opponent made that move.
    1. Is the piece/Pawn moved threatening or dangerous to one of your pieces?
    2. Did moving that piece/Pawn open up a way to attack from another of your opponent’s pieces (a “discovered attack”)?
    3. Is this piece/Pawn now in a position (square) that will give them a discovered attack on the next move?
    4. Does your opponent now have more pieces attacking one of your pieces than you have defending (guarding) that piece?
    5. Does your opponent have a valuable piece of yours “pinned”?
    6. Where can the piece/Pawn that was moved go on his/her next move?
    7. Did your opponent put you in a “fork”?
  3. Figure out what is your best move.
    1. Remember that whenever your opponent is in check, the opponent cannot “attack” you!
    2. Never move a piece/Pawn to a square that stops one of your own pieces from retreating (getting away), especially the King.
    3. Never move a piece to a square where it can be chased back to its original (starting) square by a Pawn, unless your plan was to make him move that Pawn.
    4. Never trade an “attacking” piece for a “defending” piece, unless that trade has a special reason in your plan.
    5. Never move into a “pin”.
    6. Always move out of a “pin” as soon as you can.
    7. If your opponent put you in a “fork”, make sure you move the most important piece if you can.
  4. Make your move.
  5. Start your opponent’s clock.
  6. Write down your move.
  7. While your opponent’s clock is running, try to figure out what their best move would be and what you should do about it. If you use your opponent’s time well, you will end up using less of your own time!